Interactive Games
for Brand Activations

Built around your product, not a template with your logo dropped on top. Collect three bottles, beat the clock, find the fault — whatever your brand actually does.

Built Around Your Product

The game carries your message because
the message came first.
Most branded games are stock kit with a logo on the side. Guests play, forget it, and walk away knowing nothing they didn't know before.

We start from what you sell. A drinks brand collects bottles. A tool manufacturer finds the fault before the timer runs out. A software company sorts data into the right place. The game carries your message because the message came first.

And we build what's around it — the screen, the stand, the projection, the physical elements that make it look like part of your activation rather than a laptop on a table.

Built for Your Brief

Most of what we do starts as a conversation, not a catalogue page.
An agency comes to us with a stand and an objective. Visitors need to remember three product
features. Or the client wants five hundred qualified leads by Thursday. Or there's a new
product nobody understands yet and it needs explaining in ninety seconds.

We work out the mechanic that does that, build it in your brand language, and run it on the
day. The game exists because of your brief — it isn't a template with your logo on the
loading screen.
  • We start with the objective

    Not "what game do you want" but "what should someone know or do by the time they walk away".
    The mechanic follows from that.
  • We build in your language

    Your palette, your typography, your products, your characters. Send brand guidelines and assets and the game looks like it came from your marketing team.
  • We run it on the day

    The game, the hardware, the stand around it, an operator on site. One team from concept to breakdown, not a file you have to find someone to run.
  • You keep the data

    Leads exported or pushed to your CRM, plus the numbers on how the activation performed.
Trusted by Global Brands & Agencies

A Growing Library of Branded Games

Built around your brand.
Run on touchscreen, mobile, projection or big screen, with lead capture and leaderboards when you need them.

Touch & Play

Memory Match

Match pairs using your products, packaging or campaign artwork.
Touchscreen · Mobile · Leaderboard

Reaction Test

Hit the targets as fast as you can. Quick, competitive, draws a crowd.
Touchscreen · Leaderboard

Collect the Items

Gather your products or campaign icons before the timer runs out.
Touchscreen · Mobile · Lead Capture

Spot the Difference

Find what changed between two branded images before time expires.
Touchscreen · Mobile

Puzzle Wall

Rebuild a product or campaign image from pieces on screen. Touchscreen · Large Format

Sorting Challenge

Drag products into the right category. Good for product education.
Touchscreen · Mobile

Compete & Win

Racing Game

Your car, your track, your branding. Fastest lap tops the leaderboard.
Touchscreen · Leaderboard

Football Wall

Kick a virtual ball at branded targets and compete for the high score.
Projection · Motion Tracking

Brand Quiz

Custom questions about your product or sector, with a live leaderboard.
Touchscreen · Mobile · Lead Capture

Spin to Win

A branded prize wheel with the odds and prizes you set.
Touchscreen · Mobile · Lead Capture

Prize Draw

Guests play to enter. Registration becomes your lead capture.
Mobile · Lead Capture

Move & Interact

Interactive Floor

Step on it and the floor reacts — water, sand, particles, your product.
Projection · Motion Tracking · Large Format

Ball Pit

A virtual pit that scatters as guests walk through it.
Projection · Motion Tracking

Balloon Pop

Pop the falling balloons before the timer ends.
Projection · Motion Tracking

Explore & Share

Treasure Hunt
QR checkpoints across the venue with points and a live leaderboard.
Mobile · QR · Multi-player · Lead Capture
Word Cloud
Guests send a word, it appears on the big screen with everyone else's. The cloud builds through the event. Mobile · Big Screen · Live
Live Voting
Put a question on screen, guests answer from their phones, results update as they come in. Mobile · Big Screen · Live
Photo Wall
Guests send photos and they land on a shared screen as the event goes.
Mobile · Big Screen · Live

library more than 300 activities

This is a sample, not the catalogue. We work with a library of over 300 mechanics and build new ones to brief — tell us what you need and we'll find or make the right one.

Where It Gets Used

Branded game on an exhibition stand

Exhibition stands

Something to stop people in the aisle, and a leaderboard that collects names while your team talks to whoever's playing.
Branded game on an exhibition stand

Product launches

A game that teaches the product while people play it. Nobody reads a spec sheet; everybody finishes a game.
Branded game on an exhibition stand

Brand activations

Shopping centres, festivals, roadshows, pop-ups. The game travels as a link or a screen, so the same activation runs in six cities without six sets of kit.
Guests competing on a branded game at a conference

Conferences and internal events

Icebreakers, team competitions, quizzes between sessions. Same mechanic, softer purpose.

How It Runs

On a screen, on their phones, or projected across the floor — the same game runs wherever it fits your stand.
Branded touchscreen game stand at an exhibition

On our screen and stand

A large touchscreen in a stand we build and brand. Works as the centrepiece and pulls people in from the aisle.
Visitor playing a branded game on a tablet at a trade show

On your hardware

Already have a screen, a tablet or a kiosk? We build the game to run on it. Nothing extra to transport.
Guest playing a brand activation game on their phone

On their phones

A QR code on your stand, a banner or a badge. People play on their own device from anywhere in the venue, and the leaderboard updates live.
Interactive floor projection at an event

Interactive floor or wall

Projection that reacts to movement. It catches people who weren't planning to stop — around 4.8 x 2.7 m from one projector, more with several.
 Playing a branded game on a laptop before the event

Before and after the event

The same game works as a link. Send it in a pre-show email to drive traffic, or after as a follow-up that gives you a reason to get back in touch.
Visitor entering details on a game leaderboard

Lead capture built in

Players enter a name and an email to get on the leaderboard — nobody minds giving details to beat a colleague's score. Data comes to you as a spreadsheet or straight into your CRM, with the numbers on how the stand performed.

Pricing

Priced per project. What moves the number is whether you need hardware or just a link to the game, how much we're building around it — stand, branding, projection — whether the mechanic is adapted or made from scratch, and how long you need us.

Send us the brief and your dates and we'll come back with a price.
Tell us about your event

Interactive Games for Brands Across the UK

Games for brand activations

Shopping centres, festivals, roadshows and pop-ups. The game travels as a link or a screen, so the same activation runs in six cities without six sets of kit.

Games for exhibition stands

Something to stop people in the aisle, and a leaderboard collecting names while your team talks to whoever's playing. Built for ExCeL, Olympia, the NEC, Manchester Central and every hall in between.

Games for product launches

A game that teaches the product while people play it. Nobody reads a spec sheet; everybody finishes a game.

We build the whole thing

The game, the screen it runs on, the stand it sits in, and the projection if the brief calls for one. Design, build, delivery and an operator on the day — one supplier rather than a game from one place and a stand from another.
Games sit alongside our other activations — robot artists, laser engraving, slow motion video.

Why they beat a giveaway

A branded pen is a transaction. A game is two minutes of someone's attention with your product at the centre of it — and a name and email at the end, given willingly because they wanted to be on the leaderboard.

Interactive floors and walls

Projection that reacts to movement — people step on it and something happens. It catches visitors who weren't planning to stop, which is the hardest part of any activation. Coverage runs to around 4.8 x 2.7 m from one projector, more with several.

Where we work

Based in North Yorkshire, delivering across the UK — exhibition halls like ExCeL, Olympia and the NEC, plus shopping centres, festivals, conference venues and roadshows in as many cities as the campaign needs.

Send us your brief and your dates and we'll come back with a proposal.

FAQ

Tell us about your brand

Your dates, your venue and what you want people walking away knowing. We'll come back with a concept and a price.
Feedback from our clients

We have many more entertainment for you.
Your event will be exceptional.

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